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Variants
Activate and
[Redirect-302] manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin enabled to enable this UI. After that you'll be able to see the Variant Manager panel that is divided into four columns. The left-hand column has the list of actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor click on it in the list, and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. You can also save the current value by pressing the right-hand button. If you alter the value, the Variant will update the captured value and save the new value for the property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able invoke the functions exposed by the bound Actor when the Variant activates.
In contrast to the previous Variant Manager however, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties can be automatically linked to Actors. You can also tie the properties of your actors to Variants. If the Variant is active, the property's capture value will be the same as that of the Variant. If the Variant is off, the property's captured value won't be updated.
You'll also be able to check the constraints of the Variant that you are currently working on in the Values panel. For instance, if your current Variant is set to 150% BOM, you'll see that the car's model has 150% BOM. This information can be used to enhance your user interfaces. You can also choose between the various trim options available to the Variant.
Variants, as with other components in Unreal can be edited and incorporated into your project. After you've created the Variant, you need to bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the actor. To display the Variants in your interface you can use thumbnail images.